In the buffet of 3DS RPGs, Langrisser Re:Incarnation Tensei is the day old, slimy tilapia Golden Corral employees forgot to take out. Other than the fact the game didn't crash on me, there isn't an iota of quality to be found. I knew I was going to have a rough go at it when I booted up the game and realized the developer switched the traditional roles of the 'A' and 'B' buttons for no goddamn reason. But that was only the tip of the poor execution iceberg that is Langrisser Re:Incarnation Tensei; a game I have no qualms calling the worst RPG I've ever played. While the game definitely has flaws that may be deal-breakers for many modern gamers, I found Langrisser R to be exactly what I wanted for a While the game definitely has flaws that may be deal-breakers for many modern gamers, I found Langrisser R to be exactly what I wanted for a 3DS revival of the title.
There's a hellstorm of negative reviews out there and I recommend finding them and reading them to better understand the vast amount of problems with the title, however, I feel that the completely negative reviews (even if they take a moment to praise the title) do not do the game justice at all. As such, being a long-time fan of the series, I will offer my review as unbiased as possible. The Good: -The 3DS version comes with a music CD and an artbook. While the main artist for Langrisser has changed in this release, I feel that the art is definitely reminiscent of the old-school Langrisser style.
While not a perfect adaptation it still has the unique allure that Langrisser had. Also, the music is a perfect revival and fits right in.Classic Army-styled scenarios often times pitting hundred of characters against each other via the troop method.Some of the maps are modeled after previous versions (for example the giant bridge is a near-replica of the giant bridge in Langrisser II). Adds a sense of nostalgia and the changes to the maps (like the location of the bridge) add flavor to the idea of the world changing over time (especially since in Langrisser II they burn the bridge down, although I am pretty sure that bridge makes re-appearances in future titles but I am not exactly sure which ones).The beginning questions which decide your class, stats, etc adds a lot of customization to your beginning character in a very thoughtful way. I am pretty sure this extremely similar to how they utilized this method in Langrisser III and IV (pretty sure it was used in one or both of those-definitely one but maybe both. Also, I can't remember if they used it in II but definitely not in I).Hidden tiles are still in the game and the fact that there are no guides for them is both refreshing and frustrating.
On one hand I love the thrill of finding an item using old-school tactics by searching for possible tiles, but on the other hand I lament knowing that I've surely missed several of them.Relationship system is done well-not every answer is a good answer and some answers seem to annoy the person you're talking to.Multiple paths (I've played through 3 of them but there may be more, not entirely sure without going through once more and trying a different combination). Basically allowing for 3 unique stories.Classic Langrisser storyline with basically two themes running parallel: the war that the main character has been thrust into as well as his personal goal. In this case he is trying to reunite with his sister.The enemy of my enemy is my ally. You play along with practically every character at some point in the game and under each path you control basically everyone at some point. I love how the game does not pigeon-hole you into a single path or faction.Lots of content. Even as a seasoned veteran of all Langrisser series I've put in about 80 hours and have not completed all of the content on max difficulty yet. The three paths add a lot of longevity to the game.
The Bad: -The quickest and most obvious critique is that the battle scenes are chibi 3D modeled, slow-paced sequences that are not terribly thrilling. While I did not mind it, in every previous release of the game I have always turned those battle scenes off for the sake of efficiency. This is the the biggest concern everyone seems to have and I do not share the sentiment-they criticize how horrible this battle scene is and I do not know ANY fan of the previous Langrisser titles who actually cared for watching the battle scenes-they have always been mediocre at best and so to expect FE quality battle scenes is beyond me.Lack of ability to see stats on weapons/items before purchasing. I didn't mind this.
Typically the more expensive the item the better it is and the description at the bottom basically tells you what it does. For example a Rod (200pt) would increase magic damage. Compare that to the Elemental Rod (2500pt) which also increases elemental damage. Use common sense and realize Elemental is noticeably better.
With the limited character space I want to discuss the constant comparison to FE since yes, they're both similar tactical RPG's. However, while FE has tons more money put into production value for a more polished, better-looking product I feel that Langrisser has something FE will never have.
The heart of Langrisser is a deep war-based story where great men and women lead mercenaries to accomplish their goals. It's more about war-based scenarios rather than 10 superheroes vs 10 villains fighting wars. While FE is a fantastic series with lots of money behind it, don't let the chibi battle scenes in this game scare you away. If you were a true fan of Langrisser and wanted at least one more title, then this will satisfy that desire.
Let's get this out of the way: The battle animations are bad. The map grid is ugly.
Java programming pdf books. In order to fix the majority of the game's problems, Let's get this out of the way: The battle animations are bad. The map grid is ugly. In order to fix the majority of the game's problems, the developers should have looked to Langrisser 1/Warsong for inspiration.
Having said that, after turning off the battle animations and the map grid, you are still left with a GREAT game. There is quite a lot of fanservice-think Shantae and the Pirate's Curse, not Senran Kagura-which I love, especially when combined with the relationship building. The game is not particularly hard, but that might be for the best since you can't save mid-level. One new thing I liked was the fact that you had to earn the ability to hire more troops instead of being given the ability to hire 6-8 squads up front. Still, I think the balance is a little off and you should be able to hire 2 squads right away in order to give the commander a more special feel. Anyway, I'm starting to ramble.
Tl;dr If you liked Warsong or Der Langrisser and you like fanservice, then GET THIS GAME. You will not regret it. If you don't care for fanservice, the real score might be closer to 7.8/10.
The original Langrisser for the Genesis was released in the U.S. The game proved to be so popular (in Japan) that it made way for tons of sequels (in Japan. And mostly for Saturn), and the original Langrisser was eventually remade for the Playstation, which was in turn ported to the Saturn. SoftAction took this Saturn edition, ported it to Windows, and released it in Korea. And this is what this is. By the way, it is absolutely staggering how many games will simply refuse to run in Windows 2000. Just an annoying observation.
Translation Description.
PC-FX Cover Langrisser II came shortly after the success of the original and was initially released for the Mega Drive. The game opens as an army of intruders invade a small village in search of a game named Riana. Her childhood pal Hein isn't too happy about this, and after enlisting the help of his friend Elwin, the son of Redin from the first game, to protect her from evil. But what does this army want to do with this girl? How does this tie in with the empire of Rayguard and their quest for the holy sword? And who is that sinister looking doppelganger of Riana? The cast of Langrisser II is quite a bit larger than before, and features a few faces from the original.
Rana Pretty obviously Riana's twin sister, she's initially part of the evil side. Whether she falls to the light or the dark depends upon your actions.
The graphics in the Mega Drive version are definitely quite enhanced over the original, featuring super-deformed soldiers in the battle and much nicer portraits that look closer to Urushihara's drawings. The music is once again excellent, in spite of the weakness of the system's sound chip.
Pc Downloader
There are also a few new units, including a summoner to bring various beasts to fight on your side. Other than the aesthetic enhancements and the increased difficulty, Langrisser II doesn't change much from the original, although it really didn't need too.
Despite the number of ports of Langrisser II, the only 'true' version is the Mega Drive one. Masaya later ported the game to the Super Famicom and PC-FX, dubbing the game Der Langrisser. In addition to the enhanced graphics, the balance was greatly altered so that less characters were on the field at the same time, eliminating much of the clutter. Your characters initial statistics are also determined by answering a series of questions, much like Ogre Battle, - this has since become standard for the series. And while the plot is pretty similar, the maps are entirely different. The PC-FX, being on a CD, benefits from animated cutscenes and voices, although the only major difference is a 'hard' mode after beating the game that has a completely rewritten script.
According to those who understand it, it's quite humorous. All of the versions feature a cameo by the characters in a hidden stage, the Muscle Shrine - while the ambiguous strongmen from Masaya's shooter series are quite difficult, beating them will yield one of the most powerful summons in the game. However, the biggest addition to Der Langrisser is the ability to choose several paths to the end of the game, allying with different factions or electing to fight against them all. Each results in a different ending, and the number of possible scenarios are huge. The difference is substantial - there are around twenty five or so scenarios in the original Langrisser II, while the four different paths in Der Langrisser add up to over seventy five.
Sometimes they're just small variations, but it leads to incredible amount of replay value, with different characters and ending. The Playstation and Saturn versions, despite being named Langrisser II, are really ports of Der Langrisser. The graphics in the Playstation port are nearly identical to the Super Famicom version, other than some redrawn portraits. Once again, the Saturn version looks a bit cleaner and redraws some of the tiles to look a little nicer (especially evident in the battle scenes) but the overall improvements are minor. The Saturn also has slightly superior music over the Playstation. Both have full motion video cutscenes that are far more plentiful (and higher quality) than the ones in the first Langrisser. PlayStation 2 Cover Masaya decided to reinvent the wheel for Langrisser's first 32-bit outing.
Download aim screen name search engine. The result was met with disapproval by fans everywhere, although the changes aren't necessarily terrible. Instead of commanding each unit on the battlefield, you're only given control over the generals. After setting a destination for your general, your characters and the enemies move simultaneously. When they collide, the screen zooms into the battlefield, where you can give specific commands to each squad member, or just let the computer take over.
You're then treated to a pseudo-3D rendition of the battle. I say 'treated' rather sarcastically, because the graphics in these segments are godawful. The sprite based characters are too pixellated, and the battlefield contains almost no detail, just sparse, low-res textures. The camera can't keep up either, darting over the battlefield almost randomly, and the framerate varies greatly depending on the action. The action is pretty frantic, and it's fun to see your generals unleash their special attacks and send hordes of soldiers fly to their deaths. It seems like Masaya wanted to imitate the grand-scale mini-wars found in Sega's Dragon Force games, but they just didn't know how to do it right. Langrisser III (Saturn) Like all Langrisser games, there are tons of characters on the battlefield, and these battle segments slow things down even more than previous installments.
They can be turned off, which removes much the micromanagement strategy that you needn't worry about most of the time anyway. But since the game is so streamlined, and so much of the game out of your control, it really feels like you're removed from the battle. The basics are still mostly the same, except the class system has been overhauled. You never promote characters, but instead you can assign them different classes at the beginning of each battle.
Langrisser Zlongame
Naturally, the more levels they gain, the wider the possibilities. Langrisser III is actually a prequel to the first two games, as it details the creation of the first Langrisser sword, and the origins of the Descendents of Light. Sofia A priestess at the Shrine of Light, which is a job that apparently does not require much in the way of clothing. At least the other girls kinda sorta wear armor. Langrisser III also introduces a love system similar to the games - depending on what you say and do to your female compatriots, their feelings will change about you. At the finale, you'll end up together with the one you've impressed the most.
While the multiple paths of Der Langrisser are gone, there are still two major endings depending on various choices you've made throughout the game. The music is also a bit lacking, both in instrumentation and composition. There's a wide variety of songs, at least.
It's just another one of those factors that, like the rest of the game, just isn't quite up to par with the rest of the series. Once you get used to the overhauled system, it's still plenty of fun - it seems like an unnecessary attempt to simplify things, and the end result is a bit awkward.
Langrisser III is the only game of the series to be denied multiple ports - other than an odd PC release in Korea, it only came out on the Saturn. A limited edition comes with a hologram cover and a small fanbook featuring interviews with the voice actors, but nothing terribly exciting.
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It was also re-released for the Playstation 2, although barely upgraded. Oddly enough, some of more scantily clad female characters were given more clothing.
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